Apr 12, 2008, 08:50 AM // 08:50
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#1
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Ascalonian Squire
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More Practical Title Benefits
I think that there shld be some practical benefits for achieving max titles instead of merely displaying them.
I think a good way to implement this is to let guards in respawn point to buff the party if any character has the relevant max title for 50g each buff
Example of buffs link to titles:
Increase of 10% movement for achieving maxing Cartography
Increase of 15% atk dmg for achieving maxing Vanquisher
Increase of 10 armour for achieving maxing guardian
+1 to all skill attributes for achieving maxing skill hunter
Last edited by bttgw; Apr 12, 2008 at 09:21 AM // 09:21..
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Apr 12, 2008, 08:52 AM // 08:52
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#2
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Krytan Explorer
Join Date: Sep 2006
Guild: Rise From the Ashes [phnx]
Profession: W/
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I wouldn't mind interesting things happening because of titles, but your examples seem completely overpowered.
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Apr 12, 2008, 08:55 AM // 08:55
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#3
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The Greatest
Join Date: Feb 2006
Profession: W/
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Guild Wars needs less grinding benefits, not more.
/notsigned
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Apr 12, 2008, 08:56 AM // 08:56
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#4
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Krytan Explorer
Join Date: Oct 2006
Location: The Netherlands
Profession: Mo/
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Aye, Randvek is right.. they are overpowered.
But i'd like to see more title benefits.
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Apr 12, 2008, 09:03 AM // 09:03
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#5
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Krytan Explorer
Join Date: Sep 2006
Location: Novi Sad, Serbia
Profession: Rt/
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Quote:
Originally Posted by Arkantos
Guild Wars needs less grinding benefits, not more.
/notsigned
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absolutely agreed.
Linking skills to titles is already too much in my opinion.
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Apr 12, 2008, 09:03 AM // 09:03
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#6
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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God walking amongst mere mortals should give me the ability to kick anyone from the game.
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Apr 12, 2008, 09:05 AM // 09:05
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#7
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Academy Page
Join Date: Nov 2007
Location: Texas
Guild: [HoNk]
Profession: Me/
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any title that actualy effects gameplay = fail in my opinion.
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Apr 12, 2008, 09:09 AM // 09:09
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#8
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Frost Gate Guardian
Join Date: Jan 2008
Location: England (south)
Guild: Order Of Universal Spirit
Profession: R/
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lol what are all these bluffs? its not somebody tricking you
they are buffs
/not signed - over powered ideas and pve is easy enough as it is, if you need them then you need to change your team set-up or personal style.
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Apr 12, 2008, 09:11 AM // 09:11
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#9
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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Even tho I have them I say hell no. Might sound fun but overpowerd.
Quote:
Originally Posted by holymasamune
God walking amongst mere mortals should give me the ability to kick anyone from the game.
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This on the other hand sounds like pure fun.
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Apr 12, 2008, 09:16 AM // 09:16
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#10
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IRC W H O R E
Join Date: Feb 2006
Location: Australian Trolling Crew HQ, rightful leader and administration
Guild: Yale University [Snow]
Profession: W/
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Quote:
Originally Posted by holymasamune
God walking amongst mere mortals should give me the ability to kick anyone from the game.
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It should give you the ability to kick yourself. Go outside.
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Apr 12, 2008, 09:20 AM // 09:20
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#11
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Hell no. having a distinct advantage over somebody else because you grinded a title for ages is what we need less of in this game.
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Apr 12, 2008, 09:25 AM // 09:25
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#12
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Lion's Arch Merchant
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It would be nice if there were more pets to get by getting higher title ranks. I thought the rainbow pheonix was pretty cool. Or maybe you could unlock a day/night option for the game? Perhaps you can unlock a specific zone change. Have a certain area regrow in Ascalon or have the ability to call upon any avatar when you want whether you have favor or not. Bearing in mind you still need to pay for the benefits. Or give a player all access to priests/blessings in Kurzick or luxon territory and allow them to choose what faction they want to collect.
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Apr 12, 2008, 09:26 AM // 09:26
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#13
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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Quote:
Originally Posted by xDusT II
Hell no. having a distinct advantage over somebody else because you grinded a title for ages is what we need less of in this game.
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Welcome to GWEN?
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Apr 12, 2008, 09:27 AM // 09:27
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#14
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Lion's Arch Merchant
Join Date: Nov 2006
Location: ign: Cytherea of Athens
Guild: We Made Mallyx Tap [Out]
Profession: R/
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Quote:
Originally Posted by holymasamune
God walking amongst mere mortals should give me the ability to kick anyone from the game.
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or maybe give you a halo...at all times (hide option)and not an armor piece..
or both
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Apr 12, 2008, 09:28 AM // 09:28
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#15
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Quote:
Originally Posted by MirkoTeran
Welcome to GWEN?
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Yes. Hence the "we need less of" statement. GWEN was bad enough, this suggestion is just ridiculous.
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Apr 12, 2008, 09:33 AM // 09:33
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#16
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Akuma
It should give you the ability to kick yourself. Go outside.
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Though tbh, it actually didn't take very long. Canthan and Elonian vanq were pretty easy with paragons and rits, and Tyrian vanq was just a lot of cspace with sabway while doing homework. I know back when Ensign and Torsen and those guys did the droks vanq before super broken builds were used, it took them 6+ hours or something, and I finished it in 2 with all H/H.
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Apr 12, 2008, 09:55 AM // 09:55
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#17
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by bttgw
I think that
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You should play other game than GW.
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Apr 12, 2008, 10:40 AM // 10:40
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#18
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Well.
Let's remember some things here:
1. The benefit from getting achievement titles maxed is getting them maxed. NOTHING ELSE. Protector, Guardian, Cartographer, etc. Should NOT and will NOT have any benefits. That's something that will NEVER change.
2. The benefit from getting plot-related grind titles maxed it's always linked to skills. In this case, the only change that could come is a title effect for Sunspear and separating the title effect from the bounties in kurzick. And maybe some skills more in lightbringer. But just that. Skills.
3. The benefits from getting pure grind titles increased vary:
- Lucky: Affects lockpicks. It could have another effect (the one that would correspond to unlucky)
- Unlucky: It's a side-effect title, so it's part of the lucky title and should have no benefits. Any extra benefit meant to this title should go to the lucky title instead.
- Wisdom: Affects salvages.
- Treasure hunter: Affects salvages and lockpicks. It should count also Treasures, Hidden treasures and reward chests like Dungeon chests or the HoH chest; but the benefits are just fine, and they are a lot.
So, there's only 3 titles left: Drunkard, Party Animal and Sweet Tooth.
What benefit could be for them?
I can see only one:
- Increased effect of the consumables they count.
*For consumables with a duration, 10% duration increase in rank 1 and 100% in rank 2 (double duration).
*For 'instant' consumables (like those that remove DP), 10% effect increase in rank 1 and 33% in rank 2. That way, in rank 1 something that gives 5% morale boost would give 5% anyways, and something that removes 15% DP would remove 16%, and in rank 2, something that gives 5% would give 6%, and something that removes 15% would remove 20%.
Those are the only ones left.
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Apr 12, 2008, 12:36 PM // 12:36
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#19
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Desert Nomad
Join Date: Oct 2006
Location: Ireland
Guild: Currently LF Active HA Guild, Glad 2, Comm.3, R2
Profession: E/
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..no...just no, its like a perma consumable set for people with those titles,its grand atm.
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Apr 12, 2008, 12:49 PM // 12:49
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#20
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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/notsigned
Everything would be unbalanced and shit like that.
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